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![]() Ring of pain, Whenever you deal damage (not attack), deals 1 damage to everything around you. (Need confirmation if it stops movement traps and spike traps) Glass slippers, ignore terrain, breaks when taking damage. (Need confirmation whether 0.5 damage is turned into 1) Quartz armor, all damage is reduced to 1 heart. Shovel of Courage, Digs and moves foward, applies Courage (invulnerability) for that movement, +1 to dig power. Strong Shovel, digs like normal shovels would dig in Zone 4, +1 to damage, +1 to dig power. (much like Dove's bombs).įamiliars have no effect on enemies that stay within their spot but turn (like shielded skeletons or orcs), Moving is required to trigger their effect. It will teleport any enemy in it's space to a random point in the map. The direction to where you would've moved will now contain a phantom-like dove. It will freeze any enemy whenever either moves to the other's space.įamiliar - Dove's pet (item), Use, then move. The direction to where you would've moved will now contain a phantom-like snowman's head. The direction is dependant upon movement.įamiliar - Snowman (item), Use, then move. It will deal 1 normal damage whenever moved to an enemy, or an enemy moves to it. The direction to where you would've moved will now contain a phantom-like rat. (Very Dangerous)įamiliar - Rat (item), Use, then move. When used, all health is refiled, but all hearts are turned to cursed hearts. (Haven't tested with Bomb spell)Ĭookies 圆 (item), when used heals half a heart.Ĭarrot (item), when used heals 1 health and reveals the map of the current floor, not including enemies.Ĭursed potion (item). Upon using a bomb, it's thrown upto three tiles into the direction of your last movement. Bomb icon replaced with the Charm's icon (minus the string). Grenade Charm (Miscelanious), Gives 3 bombs upon first pickup, like Blast helm. Throwing Stars x3 (item), when used will throw deal 3 piercing damage, to the nearest enemy in the direction of your last movement. ![]() (directional attacks do not include Mushrooms from Zone2, fireballs, bombs, spike traps, hot coals) The Cutlass- spear range, but when attacking, all directional attacks on you are parried, and you are moved away from the attacks direction, if possible. (Need confirmation on secondary beam range) ![]() The Staff attacs like a dagger, but after the first enemy, all subsequent enemies behind suffer the same damage, perhaps piercing, need confirmation. The Harp attacks all around you, including diagonal directions, when you attack an enemy within a daggers range. The Warhammer attacks like a broadsword with an additional row added in, making it extremly powerful. The Axe had a lunge mechanic like rapier, which instead of dealing double weapon's damage, attacks as if with a broadsword, however, it will not attack like a broadsword if there is no lunge. Chunks of 5th zone self insert into the map without much order, they can overlap with potion rooms, and even block the firespitting hog from 4th zone. ![]()
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